When talking about videogames as an art form, one of the first games that springs to mind has always been Shadow of the Colossus.  What makes that art has been explored by many, and even has its own website dedicated to uncovering mysteries.  If you’re curious, there’s a great Pop Fiction episode discussing the game and how grand its scope was compared to what we have now.  Regardless of that scope, it is universally accepted that Shadow is a huge influence on the gaming world with its ability to make you feel sorrow and wonder simultaneously, combined with determination and disgust.  It’s sparked many a conversation on the nature of the main character, Wander, and what alignment his motives truly fall under.  Again, there have been an incredible amount of articles and speaking of the game itself could take up an entire review, so that’s not my point here.

I was listening to an in-depth analysis of the RPG maker series Lisa by a YouTuber I happened to stumble across, as the video was in my recommendations.  (That’s another series I have on my list and I’m saving for later).  But he said something that’s not… uncommon, but still profound nevertheless:

I think the truly fascinating power about really good games is they leave people with ideas about what they could do next.  They spread the ideas and concepts further by being so good, even if sometimes they leave you wanting, or perhaps even by leaving you wanting [. . .] Some games are just excellent at spawning this desire to add to them, to create something using the ideas it leaves with you[.]

i.e., some games are so profound they inspire fan-games, which can turn into their own projects.  Again, I can do an entire other article on this, so I’ll just cut to the chase.

Shadow of the Colossus was a very obvious, very heavy-handed influence on the game I’m about to review, Submerged, but also took ideas from some unexpected places, such as the Grand Theft Auto series.

So click the cut below, and let’s submerge ourselves.



…just.  Just click for more behind the cut.


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